Book Trailer!

When I first thought about creating a book trailer for my fantasy novel, Lady, Thy Name Is Trouble, it seemed a daunting task. How do you capture the essence of a book in a two-minute video? How do you convey the mood, the characters, the plot twists?

To get ideas, I watched trailers on YouTube. Many of them were for books by best-selling authors, though, and they were so far beyond what I could do, both technologically and financially, I started getting discouraged. There was no way I could create something like that. However, the fact remained that I needed to make one, so I attacked the project the same way I do any large task — by breaking it down into bite-sized pieces.

First, I wrote a script telling what the story was about in as few words as possible. Then I split the sentences into phrases and brainstormed a list of possible visuals that might go with them. I spent a LOT of time going through royalty-free photo sites, looking for photos that matched my ideas and reading licensing fine print. I finally decided on iStockphoto.com. They had a one month subscription option that included up to 250 photo downloads with no daily download restrictions that cost much less than buying photos individually with credit packages. The only downside is that you are required to use the photos you download in an end product or publication as specified in their licensing agreement within 30 days after the end of the subscription. I’ve downloaded about 30 photo files so far and only had a problem with one. I called their customer service line, and they immediately e-mailed me the photo. I didn’t have to wait long on the phone before I spoke to a person, and there was no hassle.

Once I had the photos, I used Adobe Photoshop to modify them as needed and then set up the photos and text in a MS PowerPoint presentation. I’m familiar with PowerPoint, so it was easy for me to put everything together and run it through a slideshow to see how it worked. It took some trial and error to get it looking the way I wanted, but it was more time-consuming than difficult.

Next came the music. I’d also gone through some free music sites, trying to find something that would fit the tone of my book. I had no idea what I was looking for, but I knew it the minute I heard it. Free Stock Music had just the right one. The music file was too long for what I needed, though, and would require editing. After some online researching, I found and downloaded the free Audacity music-editing software. By using the online manual, I was able to figure out how to edit the music file fairly easily.

Fitting the timing of the slide changes to the beat of the music was a challenge. I had to add up how many slides per section of music and factor in the transition/animation delays. After several more trial and error sessions, I succeeded in lining up the slide transitions to the beat.

Once I had everything set, I saved the file as a Windows media video (.wmv) file. Originally, I had planned to do the trailer in MovieMaker, but I couldn’t get the photos and text to look the way I wanted them to, and PowerPoint was so much easier for me to use that I decided to go that route.

Am I happy with the trailer? Yes, very. I’m a little annoyed that somewhere in the conversion to the movie file the timing shifted slightly so the photos don’t always switch on the beat of the music like they do in the original presentation, but it’s tolerable. I feel like I’ve captured the suspenseful and adventurous tone of the book. One thing that’s missing is the romantic element. I may have to do some more tweaking to include that as it’s important to the story, and maybe find a way to show a little more about the characters. I’ll also have to add the book cover when it’s done and put in the publication date.

So, without further ado, here is my first attempt at a book trailer. You may have to put it in full screen mode to see it. If anyone has any comments or suggestions, I’d be happy to hear them!

 

 

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014

Western Kingdoms of Alltyyr — Part 2

A few weeks ago, I wrote about four of the Western Kingdoms in my fictional world of Alltyyr from Book I: Lady, Thy Name Is Trouble. Eight kingdoms comprise this part of the realm: Barony, Faragellyn, Dhanarra, Sulledor, Mardainn, Jendairin, Tralyxa, and Clair. The earlier post covered the first four. You can read about them here. This week I’ll get into the last four.

Directly south of Dhanarra and Faragellyn, lies Mardainn. Mardainn’s expansive borders encompass a wide section of the Scarlet Mountains to the west and the deadly Bog to the east. Mines rich with ore and gemstones riddle the mountains. Metalworkers in the various mining towns use the ore to craft weapons, tools, and farm implements to trade, along with jewelry made with the gems, for needed products from the other kingdoms. Ziiracan blades are said to be the best weapons the Western Kingdoms have to offer. Many of the mines were originally parts of Dwarven strongholds belonging to the two races of Dwarves that once lived in the Scarlet Mountains, before a terrible war between them wiped out every last one. Over the years, periodic earthquakes have claimed some of the mines, taking a heavy toll in the work force, but the greed of the mine owners ensures that new mines will be opened to keep the flow of ore and gems steady, whatever the cost.

Near the center of the kingdom, Mardainn’s capital city of Desta straddles the great Amberin River, the main north-south trade route through the Western Kingdoms. Just south of the city, the river sweeps into a towering two-tier cataract, its lower tier a hundred-foot drop to the beaten rocks below. Portage around the Falls is difficult, but manageable — and very profitable — for those experts who’ve made a business out of guiding the traders. Mardainn is ruled by a corrupt Council that keeps its cards close to the vest so no one ever knows quite what to expect from them.

East of the Amberin river lies the Bog. Dark and forbidding, the spider-infested morass of dead forest and quicksand reeks of malevolence. No one in their right mind goes anywhere near it.

The mountainous kingdom of Jendairin, which lies southwest of Mardainn, is very similar to its northern neighbor, though less civilized. Jendairin craftsmanship is lower in quality, its labor force less skilled. The many mining towns are laws unto themselves run by brutal slave traders who answer only to the Nobles who own the mines. The aristocrats are noble in name only. Their main goal is to increase their wealth and power. The Nobles — the dozen or so families of the aristocracy — vie for control of Jendairin’s capitals, the Twin Cities of Dravenmore and Dunsmore, exalted cities with sordid underbellies that lay directly across from each other, one on the west bank and one on the east bank of the West Amberin River.

The kingdom of Tralyxa lies within the deep forest of Shallin Wood, east of Mardainn and southeast of Faragellyn. The Cyranel Mountains form its eastern border. Tralyxa’s Woodsmen and women are all skilled archers. They are hunters and weavers, bards and musicians who worship the goddess Irrowen the Huntress. Their homes are built high in the ancient trees. High Priestess Evrelynn presides over all from the temple in the sacred glade of Tiandinn.

Wild and loosely governed, the southeastern kingdom of Clair is mainly populated by hunters and trappers and solitary souls with no wish to be found. The dense forest of Shallin Wood covers most all of Clair, except for a strip of grassland on the western side along the Dournel River where a few farms with sheep and cattle flourish. The Trader’s Trail stretches across the southern end of the kingdom from the river town of Norelladen on the western border to the Gypsy Crossroads at the head of Klyder Pass that carves its way through the Cyranel Mountains to the East. Trade caravans from the Eastern Frontier on the other side of the mountains meet with their western counterparts at the Crossroads for an exchange of goods, both legal and illicit. The Gypsy Crossroads boasts the single largest marketplace in all of the Western Kingdoms.

Thanks for reading this overview of some of the kingdoms of Alltyyr . It was a good exercise for me and lot of fun to write. I enjoy any excuse to dig deeper into my fictional worlds.

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014

Western Kingdoms of Alltyyr — Part 1

I’ve been enjoying updating the maps of my fictional world of Alltyyr. Going back over them has given me the opportunity to delve once more into the varied geographies and histories of its lands and peoples.

Book I: Lady, Thy Name Is Trouble takes place in the Western Kingdoms of Alltyyr. Eight kingdoms comprise this part of the realm: Barony, Faragellyn, Dhanarra, Sulledor, Mardainn, Jendairin, Tralyxa, and Clair.

Barony, the northernmost kingdom, boasts wide vistas of rolling grasslands where horse breeders raise all manner of horses from war mounts to swift thoroughbreds to palfreys for court ladies. Its cavalry is unmatched. Renowned for their training skills, Barony’s horsemen are as much in demand as their incomparable horseflesh. Barony is also well-known for its brandy distilleries located in the capital city of Cierra. Cierran brandy commands an exorbitantly high price. Barony is bordered on the east and north by the dense, wild forest of Shallin Wood, and on the west by the much tamer timberland of Devrin Wood.

Southeast of Barony lies Faragellyn. Half farmland, half forest (the primordial Shallin Wood), Faragellyn grows crops and beef for trade. Faragellyn’s capital, Crystalir, was once the seat of the kingdoms’ High King, chosen to unite the kingdoms centuries ago in the aftermath of the war between the West and the Eastern Frontier. After the High King’s line died out, the kingdoms squabbled and dissolved their alliances, and an ancestor of the current king of Faragellyn, Jacques du Mraine, rose to power. The House of du Mraine has ruled Faragellyn since that time.

West of Faragellyn and south of Barony sits Dhanarra. Rich farmland covers the upper two-thirds of this powerful kingdom — powerful because it controls a large section of the Amberin River, a vital trade route that flows from north to south the entire length of the kingdom. The southern third of the kingdom encompasses the foothills of the Scarlet Mountains, an area of rough terrain inhabited by sheep and goat herders. Carilon, the Dhanarran capital, is highly regarded for its academics, both in traditional education and, for those with aptitude, training in the use of magic.

West of Dhanarra and southwest of Barony lies Sulledor. This rocky, forested kingdom contained mostly within the expanse of Devrin Wood, relies mainly on timber and the fur trade for its sustenance. Sulledor is ruled by a brutal dictator with a restive army. Neighboring kingdoms keep a wary eye on their activities.

This is just a brief overview, an introduction into my fictional world. The other four kingdoms I’ll save for another post. 🙂

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014