The Official Map!

In two previous posts, Western Kingdoms of Alltyyr, Part 1 and Western Kingdoms of Alltyyr, Part 2, I described some of the various kingdoms that comprised the fictional world I had created for my fantasy novel, Lady, Thy Name Is Trouble. I always draw maps to go with my stories, partly because I love drawing maps, and partly because I need that visual reference to plot characters’ movements.

A couple of people commented that they would like to see the map, so — here it is! It took me a while to ink it in, which made me wish I hadn’t drawn it in quite so much detail. 🙂 I’m worried that it won’t look professional enough, compared to the maps I see in traditionally published books, but it’s the best I can do, so hopefully, it will work.

WesternKingdoms_Ink_Resize

Right now, it’s just black and white. Someday, I want to color it in and hang it on my wall. I think it would be really neat to have a section of wall covered with maps of my fictional worlds.

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2015. All rights reserved.

IWSG — Less Than A Month Away — Aaaaaaaah!

Today’s the day for the Insecure Writer’s Support Group (IWSG) where, on the first Wednesday of every month, writers get together to share their insecurities and offer encouragement. The IWSG was created by Alex J. Cavanaugh, and you can learn all about it and sign up for it here. IWSG_Badge

We were asked to introduce ourselves today, so here goes. I’m a writer of fantasy adventure who lives in Vermont with my kids, two of the best teenagers ever. I’m working my way up the self-publishing mountain, and I’ve almost reached the summit, which makes me giddy — or maybe it’s just the thin air up here…

I’m planning an early February release date (my target date is the 3rd) for my fantasy adventure novel, Lady, Thy Name Is Trouble, providing I can accomplish the rest of what needs to be done by that time. All the usual first-time-author insecurities are plaguing me more than ever. Sometimes I feel like I’m sitting on an over-stuffed suitcase, trying to close it, while the monsters of insecurity are trying to force their way out. I know all aspiring authors go through this, and I just need to persevere. I’ve been waiting so long for this dream to become a reality. I’m not going to let my insecurities stop me from reaching my goal of becoming a published author.

On that note, if anyone would like to help by reading e-ARCs for reviews, posting about my book on the release date, hosting me on your site with an author interview or whatever format you like, and/or sharing the news of the book’s release in other ways — Facebook, Twitter, or whooping and shouting to the rooftops (sorry, that’s what I’ll be doing 🙂 ), I’d be super grateful! Just let me know either in the comments or through the contact form, and I’ll send you whatever materials you need.

Thanks so much to everyone who has supported me on this journey! I know 2015 is going to be awesome!

 

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2015. All rights reserved.

The 777 Challenge

Last week, Loni Townsend over at Squirrel Talk participated in the 777 Challenge. The idea is to pick one of your WIPs, go to the 7th page, find the 7th line, and post the next 7 lines or so. At the end of her Challenge, she wrote: “If you would like to participate, consider yourself tagged.”

I thought it sounded like a fun idea, so I decided to take her up on it and post the appropriate 7  or so lines from page 7 of my soon-to-be published fantasy novel, Lady, Thy Name Is Trouble, which, to me, will be a work-in-progress until I hold it as a book in my hand.

So here goes…

*****

The clash of battle began to fade.

Tara headed for the door. “Now is our chance to escape. This is not the time for vengeance. There are too many of them. We need to get away and warn Faragellyn. I doubt the Sulledorns intend to stop here.”

Kaden pounded the edge of his fist against the wall. “I will not be driven from my own castle!”

An ear-splitting scream rose above the battle sounds.

“Aurelia!” Prince Kaden cried.

“Wonderful. That’s all we need.” Tara whipped out her sword and dashed into the corridor.

*****

What did you think of this snippet?

Since I wasn’t specifically tagged for the Challenge, I’m not going to officially tag anyone else, but I’ll say the same thing that Loni did: If you’d like to give it a go, consider yourself tagged. 🙂

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014. All rights reserved.

Celebrate the Small Things!

Celebrate the Small Things is a weekly celebration created by VikLit to celebrate the happenings of the week, however small or large. You can learn all about it and sign up for it here. CelebrateSmallThings_Badge

I actually had some time to wind down this week, which was really nice for a change. I’m celebrating:

  1. The Hobbit: The Desolation of Smaug extended edition! It arrived in the mail a couple of weeks ago and I finally had a chance to watch it.
  2. The cover design for my upcoming fantasy novel is almost done!
  3. Thanksgiving vacation from school! My brother and his family are coming up again from PA, so we’ll be spending a few days with them.

Happy Thanksgiving to everyone!

What other celebrations are going on out there?

 

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014. All rights reserved.

Western Kingdoms of Alltyyr — Part 2

A few weeks ago, I wrote about four of the Western Kingdoms in my fictional world of Alltyyr from Book I: Lady, Thy Name Is Trouble. Eight kingdoms comprise this part of the realm: Barony, Faragellyn, Dhanarra, Sulledor, Mardainn, Jendairin, Tralyxa, and Clair. The earlier post covered the first four. You can read about them here. This week I’ll get into the last four.

Directly south of Dhanarra and Faragellyn, lies Mardainn. Mardainn’s expansive borders encompass a wide section of the Scarlet Mountains to the west and the deadly Bog to the east. Mines rich with ore and gemstones riddle the mountains. Metalworkers in the various mining towns use the ore to craft weapons, tools, and farm implements to trade, along with jewelry made with the gems, for needed products from the other kingdoms. Ziiracan blades are said to be the best weapons the Western Kingdoms have to offer. Many of the mines were originally parts of Dwarven strongholds belonging to the two races of Dwarves that once lived in the Scarlet Mountains, before a terrible war between them wiped out every last one. Over the years, periodic earthquakes have claimed some of the mines, taking a heavy toll in the work force, but the greed of the mine owners ensures that new mines will be opened to keep the flow of ore and gems steady, whatever the cost.

Near the center of the kingdom, Mardainn’s capital city of Desta straddles the great Amberin River, the main north-south trade route through the Western Kingdoms. Just south of the city, the river sweeps into a towering two-tier cataract, its lower tier a hundred-foot drop to the beaten rocks below. Portage around the Falls is difficult, but manageable — and very profitable — for those experts who’ve made a business out of guiding the traders. Mardainn is ruled by a corrupt Council that keeps its cards close to the vest so no one ever knows quite what to expect from them.

East of the Amberin river lies the Bog. Dark and forbidding, the spider-infested morass of dead forest and quicksand reeks of malevolence. No one in their right mind goes anywhere near it.

The mountainous kingdom of Jendairin, which lies southwest of Mardainn, is very similar to its northern neighbor, though less civilized. Jendairin craftsmanship is lower in quality, its labor force less skilled. The many mining towns are laws unto themselves run by brutal slave traders who answer only to the Nobles who own the mines. The aristocrats are noble in name only. Their main goal is to increase their wealth and power. The Nobles — the dozen or so families of the aristocracy — vie for control of Jendairin’s capitals, the Twin Cities of Dravenmore and Dunsmore, exalted cities with sordid underbellies that lay directly across from each other, one on the west bank and one on the east bank of the West Amberin River.

The kingdom of Tralyxa lies within the deep forest of Shallin Wood, east of Mardainn and southeast of Faragellyn. The Cyranel Mountains form its eastern border. Tralyxa’s Woodsmen and women are all skilled archers. They are hunters and weavers, bards and musicians who worship the goddess Irrowen the Huntress. Their homes are built high in the ancient trees. High Priestess Evrelynn presides over all from the temple in the sacred glade of Tiandinn.

Wild and loosely governed, the southeastern kingdom of Clair is mainly populated by hunters and trappers and solitary souls with no wish to be found. The dense forest of Shallin Wood covers most all of Clair, except for a strip of grassland on the western side along the Dournel River where a few farms with sheep and cattle flourish. The Trader’s Trail stretches across the southern end of the kingdom from the river town of Norelladen on the western border to the Gypsy Crossroads at the head of Klyder Pass that carves its way through the Cyranel Mountains to the East. Trade caravans from the Eastern Frontier on the other side of the mountains meet with their western counterparts at the Crossroads for an exchange of goods, both legal and illicit. The Gypsy Crossroads boasts the single largest marketplace in all of the Western Kingdoms.

Thanks for reading this overview of some of the kingdoms of Alltyyr . It was a good exercise for me and lot of fun to write. I enjoy any excuse to dig deeper into my fictional worlds.

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014

Western Kingdoms of Alltyyr — Part 1

I’ve been enjoying updating the maps of my fictional world of Alltyyr. Going back over them has given me the opportunity to delve once more into the varied geographies and histories of its lands and peoples.

Book I: Lady, Thy Name Is Trouble takes place in the Western Kingdoms of Alltyyr. Eight kingdoms comprise this part of the realm: Barony, Faragellyn, Dhanarra, Sulledor, Mardainn, Jendairin, Tralyxa, and Clair.

Barony, the northernmost kingdom, boasts wide vistas of rolling grasslands where horse breeders raise all manner of horses from war mounts to swift thoroughbreds to palfreys for court ladies. Its cavalry is unmatched. Renowned for their training skills, Barony’s horsemen are as much in demand as their incomparable horseflesh. Barony is also well-known for its brandy distilleries located in the capital city of Cierra. Cierran brandy commands an exorbitantly high price. Barony is bordered on the east and north by the dense, wild forest of Shallin Wood, and on the west by the much tamer timberland of Devrin Wood.

Southeast of Barony lies Faragellyn. Half farmland, half forest (the primordial Shallin Wood), Faragellyn grows crops and beef for trade. Faragellyn’s capital, Crystalir, was once the seat of the kingdoms’ High King, chosen to unite the kingdoms centuries ago in the aftermath of the war between the West and the Eastern Frontier. After the High King’s line died out, the kingdoms squabbled and dissolved their alliances, and an ancestor of the current king of Faragellyn, Jacques du Mraine, rose to power. The House of du Mraine has ruled Faragellyn since that time.

West of Faragellyn and south of Barony sits Dhanarra. Rich farmland covers the upper two-thirds of this powerful kingdom — powerful because it controls a large section of the Amberin River, a vital trade route that flows from north to south the entire length of the kingdom. The southern third of the kingdom encompasses the foothills of the Scarlet Mountains, an area of rough terrain inhabited by sheep and goat herders. Carilon, the Dhanarran capital, is highly regarded for its academics, both in traditional education and, for those with aptitude, training in the use of magic.

West of Dhanarra and southwest of Barony lies Sulledor. This rocky, forested kingdom contained mostly within the expanse of Devrin Wood, relies mainly on timber and the fur trade for its sustenance. Sulledor is ruled by a brutal dictator with a restive army. Neighboring kingdoms keep a wary eye on their activities.

This is just a brief overview, an introduction into my fictional world. The other four kingdoms I’ll save for another post. 🙂

 

 

 

© Lori L. MacLaughlin and Writing, Reading, and the Pursuit of Dreams, 2014

Maps

I love maps. Whenever I pick up a new fantasy novel to read, the first thing I do is look to see if there’s a map of the fictional world I’m about to enter. Maps of these imaginary worlds are so much fun to study — the rise and flow of the landforms and bodies of water, the boundaries of the kingdoms, and the placement of cities and towns. And the names — that’s what I enjoy the most, reading all the names and getting a feel for how they sound and what kind of images those sounds evoke in my mind. It doesn’t matter if they’re everyday words or if they’re exotic or fantastical. Any name can spark my imagination.

Drawing maps is even more fun. Before I started writing my first novel, I had already drawn maps of the world my characters inhabited, and rough sketches of some of the important places. From these beginnings, my stories build, my characters living day to day in a paper land that’s so real in my mind’s eye. I’ve always found it easier to have that visual when trying to figure out the timing and spatial aspects of a story, like how long it would take this person to travel here versus this group traveling there, and questions of that sort. It makes everything seem more concrete to me. I refer to my maps all the time when I’m writing, just as I regularly flip back to the maps I find in fantasy novels, to better follow the characters’ progressions through the story.

I’ve been putting the finishing touches on the map that goes with my soon-to-be-published book. I tweaked a few of the names of the towns and kingdoms to make them more unique, and changed a couple of them entirely when I discovered the names had already been used on other maps in other books, or had previous proprietary claims (such as the kingdom name I “created” which turned out to be the same as a trademarked drug belonging to a pharmaceutical company). When I first drew this map back in the mid-1980s, I never thought about whether anyone else had used the names before. Now, I do Internet searches on every name, for both places and people, to try to avoid inadvertent conflicts. But since I’ll never be able to read every book ever published or every map or character name from every online gaming world out there, I know it’s impossible to avoid all duplication. I try, though, unless it’s a common name or household word, in which case it’s not as important.

I can’t wait until the day I see my map spread out in the front pages of my own book. Soon.

The Turning of a Page

At the end of March, the proofreading will be done on my fantasy novel, Lady, Thy Name Is Trouble, and all that will be left to do in the writing phase will be one final going over to correct any mistakes the proofreader noted on the manuscript. Then the novel will be finished… complete… ready to move on to the next phase of the publishing journey. Once the formatting begins, there’s no going back. The words must stand as they are.

Strangely enough, I’m still trying to figure out how I feel about that. Excited — definitely. Hopeful, of course. Nervous — very. And a little sad — or maybe nostalgic would be a better word. This story has been building and growing for almost thirty years. I don’t think I’ve ever reread it without changing something — replacing a word, tweaking a sentence, or sometimes, in the earlier stages, rewriting whole passages. Soon, I won’t be able to do that anymore. The story will go beyond me, into the world. I’ve often read that to authors, the publishing of their books is akin to giving birth, and I would have to agree it’s an apt comparison. In the not-too-distant future, my book will leave the nurturing home of my imagination and take its place on solid and cyber bookshelves everywhere, out there for the masses to read and hopefully enjoy.

All the typical insecurities gnaw at me. What if no one buys it? What if people buy it, but then don’t like it? Or what if they buy it and do like it and it becomes a best-seller and someone makes a movie out of it and things get crazy and… Okay, okay, I know only a few ever get to that point, but hey, I can dream. Whatever the result, I will be happy — and proud of myself — for having reached way out of my comfort zone and accomplished what had always seemed an unattainable goal. I’m almost there.

What I Love

I write fantasy adventure. That’s what I love best — stories with lots of action, strong female characters, a bit of levity, and sighs of romance. Not the jump-into-bed-every-five-minutes type of romance, but the kind where the attraction builds into a true, caring relationship that, if given the chance, can transcend all the challenges the heroine and hero must face.

But love is not what the heroine of the story wants. Tara Triannon and her sister Laraina are swords for hire whose exploits across the Westlands are legendary. The one time Tara let her heart be touched, love burned her badly, and she has no intention of getting caught again by love’s fickle ways. However, when things go terribly wrong, the one man whose help she needs is the one man who can threaten her resolve. Jovan Trevillion, though, is a man of many secrets and accepting his help may be even more dangerous than keeping to the perilous path she and her sister already follow. But with the Butcher on their trail, their choices are limited.

Captain Natiere, the Butcher, an assassin with a tortured soul and the heart of a wolf, pursues them relentlessly. Harboring secrets of his own, the Butcher wants only to kill Tara and her companions to discharge a debt, and then he will be free to return to the wilds and perhaps find some way to fill his empty existence. Much to his surprise, his fate becomes more and more entangled with Tara’s with every passing step.

I never think of Tara and Laraina, Jovan, or Captain Natiere — or any of the other people in my book — as characters. They are as real to me as if they were made of flesh and blood. I love sharing in their lives and adventures, and it will be fun bringing them to a larger audience. Hopefully, they will be as inspiring to others as they are to me.